Mass Effect 2 is a real adventure. Laura says: I loved, loved, loved this game. I felt like I was reading a relatively entertaining sci-fi novel with a good plot despite somewhat strained writing at times. I actually got into it watching Damon choose renegade options and thinking, "Why? The other one would have been so much better!" The whole choose-your-own-adventure aspect (RPG? Is that what they're calling it these days?) is neat. I love the idea of being a hero or a badass. (Damon says: I prefer to live in the moment. If the guy is a jerk, punch him in the face. If it's a little kid, cut him a break.) (Laura says: Yeah, but you did not, in fact, cut the kid a break!) In fact, I really liked how your decisions from the first game affect the second so much that after beating the second with the default settings I went back and played the first again so that I could load a character who had made different (paragon) choices. And now I am playing the first again so I can have a character who made renegade choices. The dialog is good. Sometimes. Sometimes the dialog is cringe-worthy. Where was QA for all the male love interests? Seth Green is hilarious. Ah, Joker. (Damon says: Don't forget that Caprica Six plays the very sexy ship!) Damon says: I like that the descriptions of future technology are based in reality. For instance, hacking machines and doors is cool because having you rewire schematics and recompile code to bypass firewalls is semi-realistic and so very much better than Simon Says. The story line is quite good. I found the missions to be fast paced, creative, and less linear than in the original. In addition, there were no annoying boss battles (except that the last one, which was a little weak). The graphics and audio are good, except when loading a saved game in the middle of a cut scene. In that case the dialog is way too quiet for the first several words. Some things disappointed me:
| Xbox 360 Damon played: 50 hours Laura played: Too many hours Conclusion Damon says: A great game and a lot of fun. Laura says: One of my faves. Had me swearing at it less than Mass Effect. Replay Value Damon says: I'll play it through once more on hardcore. Laura says: Infinitely. Well, no, but I am on my third run - need my renegade for the next game. Favorite Part Damon says: The combat is significantly better. Sniping is fun and fighting from cover is comfortable. Laura says: I like the RPG aspects, how you can choose whether your character is paragon/renegade, who (s)he romances, etc. And I for one am relieved at the lack of weapons customization. And it's cool that your choices are going to impact Mass Effect 3. Fun Factor Damon says: Combat and loyalty missions. Hacking is so much better than the original Simon Says and it's cool that it feels somewhat realistic. No more Mako! Laura says: Interrupts. Also, I like sniping, too. I loved the slow down you get while looking through the sniper scope with the infiltrator class. Criticisms Damon says: I miss the more complex attribute, weapon, and armor upgrades from the original. Laura says: Planet scanning is sloooooooow. Also, don't get me started on the romances for the female Shepard. Jacob's dialog is cringe-worthy, romancing Garrus made me feel like Professor Higgins from Pygmalion, and to say Thane has issues would be a terrible understatement. Bring Kaidan back! |
I just published Bot Commander , the code for my Lego NXT rover . There's a lot left to be done, but release early and often, right? Currently it provides a UI for controlling the direction and speed of all three motor ports on the NXT brick. You can link motors together to adjust their speed in unison. In addition, you can enable "Tilt Control" for a steering-wheel-type experience. To use tilt control: Hook up motor A and B to be the left and right wheels of your vehicle. Hold the phone sideways (i.e. landscape). Tilt the phone forward and backward to drive forward and backward. Turn the phone right and left (like a steering wheel) to steer right and left. As you tilt the phone, you'll see the UI update the slider controls for the speed of motors A and B. I plan to expand the UI to provide a lot more than just motor control. Before that, though, I'll push a JAR to make it easy to integrate control of Lego NXT robots into your own Android project. The code